Grade Results’ career pathways have course subjects in 17 career clusters. Students can take classes tailored to their cluster, no matter what they choose to do after high school graduation. Each cluster will include multiple career pathways.
Grade Results offers a variety of certification courses that sets high-school graduates and older adults on the path to success. There are several fields available which include technology and humanities certification courses.
Project-based learning is an instructional approach that utilizes learning activities that motivate and engage students’ interest and are designed to help students solve real-world problems.
The Grade Results platform uses its cutting-edge Learning Management Software (LMS) to accommodate blended learning.
Proven Content | Online Instructors | Live 24/7
Online Learning Just Got Smarter!
Today’s students interact comfortably with the online world and the educational programs it offers.
Unit 1: Joining the Modeling Studio
In our technologically advanced society, nearly everyone has been touched by 3D modeling in some way. We’re used to seeing 3D models in the movies we watch, the games we play, and the ads we view. Still, it’s not just the entertainment and advertising industries that employ the magic of modeling. We can also find the integration of 3D models and simulations in the healthcare, automotive, and even fashion industries. Are you ready to take a look at the various stages of modeling and embark on a journey to become a 3D modeler?
What will you learn in this unit?
Unit 2: Tools of the Trade
What does creative freedom mean to you? The ability to create what you want or need? The freedom to explore your creative nature in an educated way? Perhaps it’s a bit of both. Well, one thing is for sure—learning a skill like 3D modeling will expand your creative freedom in many ways. Think about it: Freedom means having options and choices, which means creative freedom allows you to bring something into existence where once there was nothing. Blender offers a chance to take advantage of your personal creative freedom and make the most of the tools it provides to let your imagination soar. All you need to do is develop the skills to use it effectively. Once you have that down, the only challenge will be coming up with your next extraordinary idea. But, like all great artists, you must start at the beginning and learn the basics of your craft. As a 3D modeler, your work will depend on your use of computers, so let’s take a deeper look at how your computer works, what software you’ll be using, and how to create your first 3D model!
What will you learn in this unit?
Unit 3: Basic Modeling Techniques
When you look around our world, you may notice that a lot of objects we see and use every day have a very cube-like appearance. Your desk, your monitor, the window, the frames on the walls—many of them resemble cubes or rectangular prisms. When designing and modeling 3D assets, it makes sense that we often start with a cube (box modeling), but we don’t live in the Minecraft world, so how can we create more variety? We’ve gone 3D, now let’s go a little deeper—it’s time to create some unique shapes of your very own.
What will you learn in this unit?
Unit 4: NURBS, Curves, and Surfaces
NURBS modeling unlocks the potential of truly smooth curves in 3D modeling. It’s the technique of choice for the gorgeous organic curves of a vine or the precisely aerodynamic shape of an airplane’s wing. In relation to box modeling, it’s the difference between a truly circular tire and a tire made of hundreds of little squares glued together. (It might look OK from a distance, but you wouldn’t want to go for a ride…) Let’s take a look at this new technique in detail so that you can create whatever your mind imagines.
What will you learn in this unit?
Unit 5: Polygon Modeling
With the basics of polygon modeling and NURBS modeling under control, it’s finally time to dive into the intermediate tools needed to create more complex models. Working with polygon meshes, these tools will let you stretch and form a cube to ensure that your animated models stay realistic as they duck and dive around your scene. The tools will also make your life as a modeler a lot easier. With great power, though, comes great responsibility in the form of dealing with potentially troublesome errors. Understanding how to best use these tools will prove essential in your future creations.
What will you learn in this unit?
Unit 6: Modifying a Mesh
It’s time to start modifying your polygon meshes with a new level of detail. That means elevating your work from an extruded cube to a detailed asset through the use of modifiers and cutting tools. With modifiers, you’ll easily change the surface and shape of your mesh. You’ll add geometry to round the corners of a park bench or create ripple-like changes to the surface of a woven blanket. With cutting tools you’ll break apart and draw detail into your mesh. We’ll see a heart-shaped button on a remote control, but the limit is really only your imagination and effort. It’s time to bring your objects to life.
What will you learn in this unit?
Unit 7: Additional Modeling Techniques
With a solid knowledge of basic and intermediate tools, it’s time to push past NURBS and polygon modeling to see what else a modeler can accomplish in Blender. As a robust 3D modeling software, Blender offers digital sculpting tools to allow for high-resolution detail to be added to your models. What’s that mean exactly? Well, for one, you’ll soon be able to sculpt a crater-filled moon in Blender not unlike how you could with a ball of clay. Whatever you’re modeling, however, knowing these more advanced skills will be invaluable to your career.
What will you learn in this unit?
Unit 8: Putting It All Together
Preproduction is a distant memory and production is well underway. You’ve taken your unique idea and learned to model and sculpt it into reality. Your detailed 3D models for this course are nearly complete. It’s time to add some finishing touches and prepare a portfolio to show off your work. But what are those finishing touches? And what exactly should you show and how exactly should you show it? In this unit, we’ll look at how to finish up a project as well as how to use design concepts to put your best foot forward. We’ll end with a review of resources you can use as you continue your modeling journey.
What will you learn in this unit?
Physical
Software
Optional