Grade Results’ career pathways have course subjects in 17 career clusters. Students can take classes tailored to their cluster, no matter what they choose to do after high school graduation. Each cluster will include multiple career pathways.
Grade Results offers a variety of certification courses that sets high-school graduates and older adults on the path to success. There are several fields available which include technology and humanities certification courses.
Project-based learning is an instructional approach that utilizes learning activities that motivate and engage students’ interest and are designed to help students solve real-world problems.
The Grade Results platform uses its cutting-edge Learning Management Software (LMS) to accommodate blended learning.
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Online Learning Just Got Smarter!
Today’s students interact comfortably with the online world and the educational programs it offers.
Unit 1: Get Artistic
At this point, you’ve created a game design document that outlines how you would like your game to work, what elements need to be built, and how you will market the game. Solid game mechanics are key to a game’s success, but a game’s artwork helps give the game life. Game art is a deep and complex topic, so let’s get started with the basics of creating art for your video game.
What will you learn in this unit?
Unit 2: Go 3D!
With the ever-increasing technological capabilities that we have to render, calculate, and display new 3D worlds, it’s not surprising that many of the most popular video games in recent years use 3D graphics. Entering a 3D game space adds an entire dimension to the game world and more precisely models how we perceive reality. Up to this point, most of the 3D assets you have used aside from a texture here and there were available from galleries associated with the programs you are using or were downloaded from other no-fee sites. You must be curious about how all those pieces get put together; there is no better time than now to try your hand at making your own 3D model!
What will you learn in this unit?
Unit 3: Enter Level One
Here’s the moment we’ve been waiting for! It’s time to create your first level. You already have a player that can walk and run around. What obstacles will you create in your scene to keep players challenged as they progress through the level? You may add houses, haystacks, or even a treacherous path at a cliff’s edge. The game is yours, and your options for time, environment, and character development are nearly unlimited! Just as every journey begins with a single step, many game designs begin with your first level.
What will you learn in this unit?
Unit 4: Get Physical
Game mechanics are at the core of gameplay. They determine how simulated aspects of the game world will behave and control how the player can interact with the game state. With knowledge of the fundamental concepts of computer programming, you are ready to dig deeper into the subject of game programming and put some action into game design. But with every action, you can expect an equal and opposite reaction. What? Back to physics again? Deciding how things move and respond to collisions in your game is where you get to mold the flow and action of your gameplay.
What will you learn in this unit?
Unit 5: Accept the Mission
Game rules are the fundamental building blocks that define and support higher-level game elements such as game mechanics and, ultimately, gameplay. Remember that you’ve already created some game rules in the last few units: a trigger zone, movement mechanics for your player and enemies, and a timer. Now you’ll take those a step further and work them into positive and negative outcomes of missions and campaigns throughout your game levels. Ultimately, you’ll learn how to use goal design to create a truly long-lasting and engaging play experience.
What will you learn in this unit?
Unit 6: Immerse Your User
Have you ever played a game that just felt so immersive and alive that you were compelled to extend your stay in its fictional world? If so, it was likely due, in part, to good sound design and an intuitive user interface. A well-crafted soundscape can turn a good game into a great one. Learning the principles of how to create this emotive, immersive experience is a must for any game designer.
What will you learn in this unit?
Unit 7: Testing, Testing, 1, 2, 3
Towards the end of a project like designing a game, your work gets closer and closer to being released into the big wide world. Your game’s quality will determine not only its success but your reputation as a game designer. What you definitely don’t want is to ship a buggy product that keeps breaking; that would be embarrassing! To avoid this, game developers extensively test their games before release. It’s a repetitive, oftentimes laborious, task, but it is also one of the most important steps in the professional game development process. You can be absolutely sure that all of your favorite computer games were rigorously tested. If you want to make some truly great games, you have to make sure every element of your game is working well by following through with all the quality assurance processes.
What will you learn in this unit?
Unit 8: The Future of Gaming
With the advent of smartphones, there has been unprecedented growth in the gaming industry. Look around; you’ll almost certainly see a few people playing games at any time of the day. Amazingly, this growth does not mean that gaming has reached its peak. With new technologies taking off, such as augmented reality that allows games to interact with the real world, there are exciting new horizons in store for gaming. Let’s prepare for the future and learn how our newfound Unity skills can be used to make an augmented reality experience.
What will you learn in this unit?