Grade Results’ career pathways have course subjects in 17 career clusters. Students can take classes tailored to their cluster, no matter what they choose to do after high school graduation. Each cluster will include multiple career pathways.
Grade Results offers a variety of certification courses that sets high-school graduates and older adults on the path to success. There are several fields available which include technology and humanities certification courses.
Project-based learning is an instructional approach that utilizes learning activities that motivate and engage students’ interest and are designed to help students solve real-world problems.
The Grade Results platform uses its cutting-edge Learning Management Software (LMS) to accommodate blended learning.
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Unit 1: Get Paid to Make Games
Are you one of the roughly two-thirds of Americans who play video games? The video game industry is a multi-billion dollar business with about 2.2 billion gamers worldwide, making it one of the fastest-growing markets. In fact, global video-game streaming is predicted to grow by 27 percent a year between 2018 and 2026. This means more jobs in programming, animation, art, and sound in video game design. Yes, it is more than possible to get paid to design and develop video games! Growth in the video game industry will continue to provide a significant source of employment across not only in the United States but the world. In this unit, you’ll explore the skills that lead to jobs in this exciting field, learn about top issues in the industry, and maybe even discover the best place for your talents.
What will you learn in this unit?
Unit 2: Give Yourself Some Wow Factor
By now you are ready to enter the multibillion-dollar game design industry, one of the biggest sectors in the entertainment world. You know the difference between AAA studios, small indie companies, and solo indie developers. You probably have an idea about which game design job best suits you. It’s time to translate your technical skills into a compelling package that will catch the eye of an employer—a top-notch presentation including a portfolio that will showcase your skills. We’ll also explore the benefits of work-based learning and student organizations and, finally, take a peek at the policies and procedures that protect us and the workplace. What are you waiting for? Let’s get a job!
What will you learn in this unit?
Unit 3: Let's Get to Work
If you’ve ever talked with game designers or game developers, you’ve probably heard that nothing ever goes as planned. Between looming deadlines, production snags, long hours, and top management priorities, unforeseen issues can pop up anytime in the development process. Experienced game designers know the industry’s character and that it can test even the most seasoned professionals—those who create games that not only look good, they play good too. Fortunately, there are processes and tools in place to streamline game development. These will become second nature to you as you reach for them when you have your next great idea.
What will you learn in this unit?
Unit 4: Start Your Narrative Journey!
Since the beginning of the 21st century, technological advances have allowed more complex video games to be developed that attract a very large customer base. It’s not unusual for modern games to have as much cinematic content, if not more, than most movies, for example. And there is likely more dialog than you’ll find in a book and more original music than in an album—all while giving the player the ultimate choice of how the story turns out. Compared to other entertainment media, video games offer an original way of telling stories since they are based on the interaction of the player with the game. Now that you know the steps needed to physically produce your game, it’s time to learn how to create the story for your game. You have seen how important documentation is to game development. In this unit, you’ll discover how a game’s story can add depth and immersion to your game.
What will you learn in this unit?
Unit 5: Consider Your Controls
Imagine trying to play a VR game with a controller or a game like Brothers or Guitar Hero on a touch screen—a lot of the experience is lost in translation. Your game’s control method is important to consider while developing your story. The earlier into the ideation stage that you choose a control scheme, the better you’ll be able to integrate the story into that scheme. That’s not to say you can’t port a game to multiple systems and controller types and still have it be a success, but more often than not, you lose the original experience and intent. Here we’ll take a look at different types of game controllers and what kinds of game they best suit. We’ll also take a look at which control methods are supported in Unity. (Hint: There are a lot of them!)
What will you learn in this unit?
Unit 6: So Many Games, So Little Time
Many games have been created over the years. What started as clear-cut arcade-style games like platformers and top-down shooters has evolved into genre-busting combinations of game types, modes, and mechanics. These games have had effects on society, popular culture, and the players themselves. Knowing the types of games and genres that have made an impact in the industry helps you make decisions about what type of games you want to create.
What will you learn in this unit?
Unit 7: Assets and Effects
We’ve got the basics down now, so let’s get into gameplay! Next, we will discuss the various ways the objects in our game can help or frustrate our player and why both are important. Many games do a good job throwing a lot of mechanics and obstacles at the player, but the best games do so with intent and structure, rewarding the player for successes and challenging the player when appropriate. We will also discuss visual elements like cameras, lighting, audio, and user interface elements.
What will you learn in this unit?
Unit 8: Dig into the Playbook!
You’ve got some planning and pre-production under your belt. You’re storyboarding and the ideas are flying. But before we jump too deep into programming, let’s take a look at player-centric design. Similar to purposeful design, it is the concept of designing levels based on how the player is playing the game. This includes navigation aids, artificial intelligence, randomness, and dynamic balancing. You’ll also learn about optimal game flow and how to keep players coming back for more—and how to level up!
What will you learn in this unit?
Physical
Software