Grade Results’ career pathways have course subjects in 17 career clusters. Students can take classes tailored to their cluster, no matter what they choose to do after high school graduation. Each cluster will include multiple career pathways.
Grade Results offers a variety of certification courses that sets high-school graduates and older adults on the path to success. There are several fields available which include technology and humanities certification courses.
Project-based learning is an instructional approach that utilizes learning activities that motivate and engage students’ interest and are designed to help students solve real-world problems.
The Grade Results platform uses its cutting-edge Learning Management Software (LMS) to accommodate blended learning.
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Unit 1: What Makes a Game?
Most of us have grown up playing some sort of game, and games existed long before modern technology and video games, so how exactly do we define a game? In this first unit, we’ll delve into not only the parts and rules that make up a game but also the science and theory of what makes a game “fun.” We’ll then start building a knowledge base of common game design terms and vocabulary to prepare us for the content and genres we’ll be working with moving forward. Finally, we’ll get into the nitty-gritty and set up our account and first project in a fully 3D game engine powered by JavaScript programming.
What will you learn in this unit?
Unit 2: Setting the Scene
In order to get going on your game creation, you need to know what’s available to work with in PlayCanvas and how to document your great game ideas so that others can help you out! We’ll take a closer look at the standard objects in PlayCanvas to see how things like lighting and sound will influence the feel of your game. We’ll practice adding and editing object components to observe interactions. Then we’ll move on to discussing ways to make your game sticky so that players will keep coming back for more. Once you’ve got a grasp of those concepts, we’ll turn to industry-standard documents that are used to promote, market, and iterate upon ideas for your game’s design and mechanics.
What will you learn in this unit?
Unit 3: Working in Game Development
So far, we’ve tackled the game engine that helps us put all of our ideas and media assets together. However, not everyone on a game development team works in the engine directly. As a team develops a game through its lifecycle, there are many contributing roles, each lending their expertise to the product. From audio engineers to animators, many viable and exciting careers are part of game design. Wouldn’t you like to take a look at what these careers are all about and which ones are the best fit for you?
What will you learn in this unit?
Unit 4: Game Types and Tools
When we describe games to other people, we are usually quick to identify common aspects of a game that the player might recognize, such as its perspective, genre, and style: “Hey, have you played that new game? It’s a third-person adventure game that takes place in the middle of a massive open-world desert map!” These categories help gamers conceptualize the game being discussed. Similarly, game designers might reference the latest feature in a 2D sprite editor or 3D animation tool to a fellow artist. If statements like this leave you hanging—third-person? open-world? sprite editors?—well, dive right in! We’ll cover how to better identify games by these characteristics, and if you are just starting your game design career, we’ll see how these characteristics can also help you come up with new ideas and concepts. We’ll also be trying out a few different asset creation tools and get set up for our main game design project in the course! Let’s go!
What will you learn in this unit?
Unit 5: Tell a Captivating Story
A game’s story can be the difference between a memorable experience and just another game on the shelf. But don’t stress over having to come up with an entirely original blockbuster story; you don’t have to do it on your own. There are plenty of tools to help you, such as Freytag’s Pyramid, a story template that has been used in books, movies, and games for decades! Once we’ve gone over some of the basics for our storyline, we’ll move on to the game itself and start putting together our player ship template, including movement, custom particle systems, and much more.
What will you learn in this unit?
Unit 6: Audio, Music, and Character Design
In this unit you’ll be learning about the importance of audio in game design, along with how it can affect a player’s mood and experience, and even gameplay. We’ll discuss the differences between various industry-standard audio formats as well as the types of components we can attach them to in our PlayCanvas projects. We’ll then move on to do just that and create our laser projectiles with dynamic audio attached! Finally, we’ll discuss character design and the importance of creating memorable and unique characters with purposeful design choices.
What will you learn in this unit?
Unit 7: Creating a Game World
Now that we’ve created individual components of our game, it’s time to start piecing them together into something playable! We’ll move our focus from our test scene to two new scenes in our game. First is the main menu, where we’ll showcase our ship, character, and even a ground environment as we learn about design for your game’s environment. We’ll attach scripts to start our first level while giving the player an interesting starting point to your game. Next, we’ll create the first level of the game, where we’ll get to put together the actual gameplay elements. This level will include the player, enemies, and visual effects. Let’s get started!
What will you learn in this unit?
Physical
Software
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