Grade Results’ career pathways have course subjects in 17 career clusters. Students can take classes tailored to their cluster, no matter what they choose to do after high school graduation. Each cluster will include multiple career pathways.
Grade Results offers a variety of certification courses that sets high-school graduates and older adults on the path to success. There are several fields available which include technology and humanities certification courses.
Project-based learning is an instructional approach that utilizes learning activities that motivate and engage students’ interest and are designed to help students solve real-world problems.
The Grade Results platform uses its cutting-edge Learning Management Software (LMS) to accommodate blended learning.
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Online Learning Just Got Smarter!
Today’s students interact comfortably with the online world and the educational programs it offers.
Unit 1: Building Our World
In this course, we’ll go over more of the advanced techniques used to optimize, program, and write amazing games. It’s not enough to put together a playable prototype if the game concept and mechanics aren’t thought out. We’ll discuss the interactions between a game’s mechanics, dynamics, and aesthetics and how they’re viewed from the perspective of a player as well as from a developer. We’ll also consider the impacts of gaming on society from the perspective of business and finance, as well as from the perspective of a personal player. Finally, we’ll discuss how alignment, flow, themes, and emotion tie into creating complex and compelling games. Let’s get started!
What will you learn in this unit?
Unit 2: A Deeper Dive into Character Design
There is more to game characters than just the standard damsel in distress, action hero, and evil villain tropes. Characters in games will likely interact with the player quite a bit, and therefore should be engaging and interesting to ensure the player stays immersed in the storyline. Learn how to make characters in games more aligned to the game’s mood and gameplay. Consider giving your villains a hint of likability! Finally, we’ll go over the various types of animations used in PlayCanvas and set up an animation state graph to control animations and flow using scripting!
What will you learn in this unit?
Unit 3: Immersive Game Design
One of the main goals in game design is to create an experience that will make the player forget that they’re holding a game controller and instead be fully immersed in the story or experience. Immersion can be achieved in many ways, and each adds layers to the overall experience. We’re going to look at the various ways we can achieve player immersion through gameplay, audio, visuals, and even in the physical hardware of the game system itself. We’ll then discuss post-processing, a technology/design aspect that allows us to apply effects to an entire scene, such as vignettes and cell shading, that can add a cinematic or even a hand-drawn aesthetic to your games.
What will you learn in this unit?
Unit 4: Create Your Own Assets
So far, we’ve created some unique and interesting environments with the assets we downloaded from other creators, but to really make our game stand out, we’ll eventually want to create our own. Let’s use industry-standard 3D-modeling software to create and export our own 3D models for our in-game health packs, shields, and power-ups. We’ll also create dialog boxes for story and plotlines. Ready to put your unique touch on your game?
What will you learn in this unit?
Unit 5: Level Structure and Design
Let’s discuss the importance of structure and design in game productions. Using what we’ve learned about the types of players who will be experiencing our games, we can determine what will specifically contribute to a fun and interesting game experience. Then we’ll implement some of these changes to our game project. Understanding how to maintain engagement through gameplay can mean the difference between a good game and a great game. Finally, we’ll start the testing phase of our game prototype to start turning it into a real, functioning game product.
What will you learn in this unit?
Unit 6: Building an Audience
Let’s move beyond the initial development of our game to look at how to start building an audience of players to experience it. We’ll discuss various forms of marketing for different budgets and how to manage a social fanbase once you have one. We’ll then connect all the dots, discuss how to weave these topics into our game projects, and build a marketing plan to map out ideas for social engagement and growth.
What will you learn in this unit?
Unit 7: Testing and QA
We’ve already received feedback on our game, so now it’s time to put that feedback to good use! Your game will need to be polished to ensure positive reviews, as even the best game can be made unplayable or unenjoyable by game-breaking bugs. We’ll discuss common bugs and the techniques used by software developers to catch, monitor, and document bugs during testing. Once we’ve squashed all the bugs we can, we’ll go over the types of platforms we can publish to and then publish our own game project online!
What will you learn in this unit?
Unit 8: What’s Next?
What do we do now that we’ve gone gold? Let’s look at how game development shifts its focus to working with publishers, marketing and selling units, and even iterating on a game’s features to keep the game interesting and relevant to new and returning gamers. At the end of big projects like this, teams usually reflect and document what went well and what they might change the next time around. On a personal level, documenting what you’ve achieved in an online portfolio will help you create a resume of your skills, knowledge, and the content you’ve produced so far. From there, we can make a plan for your next project!
What will you learn in this unit?
Software
Other
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